【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Create a never-ending series of modular dungeon environment settings with the Interior-Only Levels: Classic Dungeons asset pack by Almighty Assets.
Modular Rooms & Halls
* (15) Rooms
* (5) Halls
* (1) Mountain Entrance (special piece to merge outdoor environment & interior dungeons
* (1) Elevator Rig
Dungeon Dressing
* (6) Doors (with open/close animations)
* (5) Blocked Passages
* Optional Beams & Pipes
* Alternate Floors & Walls
* Lighting Options (candles & torches affixed to sconces and chandeliers)
Props & Furniture
* (16) Crates
* (4) Barrels
* (3) Treasure Chests (with open/close animations)
* (5) Bookshelves
* (5) Shelves
* (3) Tables
* (1) Chair
* (1) Stool
* (3) Weapons (dagger, halberd, sword)
* (3) Weapon Racks (Swords, Halberds & Empty)
Decorative Accessories
* (18) Light Sources (candles, sconces, chandeliers)
* (6) Books
* (5) Bookpiles
* (5) Bookstacks
* (4) Playing Card Stacks
* (8) Coin Stacks
* (1) Dice
* (1) Document
* (6) Pottery
* (2) Quill & Ink
* (1) Scroll
* (3) Shackle & Chain (sets)
* (2) Shackles
* (2) Chains
* (1) Skull
* (1) Stein
Extra Features
* Candle and Torch Fire Particle Systems
* First Person Character Controller
* ParticlesByDistance.cs Script (turns particles on/off depending on player's distance)
* ToggleElevator.cs (activate elevator animation by pushing a button)
* ToggleOpen.cs (open/close a chest by pushing a button)
* TorchFX.cs (flicker effect on torch lighting)
Polygon Count
There are 489 individual meshes included in this asset with a total of 1,768,132 polygons. This works out to 3,616 average polygons per object. However, it's important to note that some meshes may contain as few as 2 polygons while a few of the more detailed meshes may contain several thousand.
Please remember, you can mix these meshes together to produce different results. For example, when setting up any particular room, you might choose to use different combinations and variations of things like beams, pipes, light fixtures and decor, as well as choices for floors and walls. The end result, depending on the decisions that you make, could result in a room's average polygon count ranging from 200 to 10,000 or more.
Texture Details
Every object in this asset shares one 512x512 color atlas texture. This texture contains 48 cube-like color swatches, each offering 3 lighting variations for a total of 294 individual color choices. There is a bit of unused texture space allowing you to expand the color atlas if you see fit.
The UV Unwrapping for this collection of meshes are done by reducing the UVs for selected faces to a scale of zero and assigning those UVs to specific swatches in the color atlas. Using this technique, it's possible to change the color of any object by either altering the UV in Blender, or by re-associating the mesh with an alternate texture, which you could create yourself. The alternate color atlas could feature your own set of color choices, adding even more variations to your collection.
A Note About Colliders
I have included colliders for most of the large objects, such as rooms and furniture, and have left the smaller decorative props without any colliders at all. The absence of colliders on these smaller objects is intentional, since most of the time these decorative pieces will be placed inside of larger objects, such as bookshelves, which already contain their own colliders.
▼ Humble Bundle
Software Bundles
AssetStore Price down information
LinkList
copyright © AssetStore Price down information All Rights Reserved.