【パブリッシャー丸ごとセール第95弾】7月26日 0:00 〜 8月1日(木) 23:59まで
Finalbossのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pop It 3d Fidget, two players game with AI』$108.90 => FREE(8月1日 23:59まで無料)
クーポンコード:FINALBOSS
【第 2 回 Dev Days of Summer】⏰️ 7月31日 23:59まで (第1周 / 全4週)NEW!!
Unityアセットストアの夏セール開催!
毎週、3名のクリエイターがアセットストアで紹介され、それぞれの厳選アセットが半額になる夏の特大セール
・全4回 セール特設会場 / Jason Weimann / Sasquatch B Studios / Lana Lux
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『THE UNREAL ENGINE AND UNITY MEGA BUNDLE』 ⏰️ 7月30日(火) 15時まで
アンリアルエンジンとUnity - 高品質3Dモデルバンドル $30で38アイテム
『AUDIO ARCADE: THE DEFINITIVE COLLECTION OF MUSIC AND SOUND FX FROM OVANI SOUND』 ⏰️ 7月30日(火) 3時まで
『BLENDER MARKET'S ESSENTIAL GAME MODDING TOOLKIT』 ⏰️ 8月2日(金) 3時まで
Blender 3Dアーティスト必見!
大人気ツールキットやワークフロー最適化、3Dモデル、スキルアップ系チュートリアルなど豪華なバンドル
This module allows to create state machines with Game Creator systemKeep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.NOTICE:State Machine is an extension for Game Creator and won't work without it.🔸 FEATURES🔸Node-Based Graph which works and looks the same way as the Animator editor graph.Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.Add as many transitions to any node and add conditions to them.Mute transitions.Copy & Paste nodes between State Machines.Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.Duplicate State Machines.Add as many Sub-State Machines as you need.Drag & Drop state machines inside other SM's to create Sub-State Machines.Easily export State Machines to share between projects or to other users.Use any type of triggers, actions and conditions inside a State Machine.Works with any other official or un-official Game Creator modules.Live Debug runtime states right in the Editor.Compatible with all modules.Need Multiplayer support? We got you covered!🔸 LINKS 🔸• Documentation• Discord• Multiplayer ModuleNode-Based Graph which works and looks the same way as the Animator editor graph.Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.Add as many transitions to any node and add conditions to them.Mute transitions.Copy & Paste nodes between State Machines.Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.Duplicate State Machines.Add as many Sub-State Machines as you need.Drag & Drop state machines inside other SM's to create Sub-State Machines.Easily export State Machines to share between projects or to other users.Use any type of triggers, actions and conditions inside a State Machine.Works with any other official or un-official Game Creator modules.Live Debug runtime states right in the Editor.
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