Impulse Vibrations for iOS and Android (aka Taptic or Haptic Engine) Impulse Vibrations is providing bridging between mobile haptic vibration API's and Unity3D Engine. Basically, it's an wrapper around UIFeedbackGenerator [iOS], Vibrator [Android], and View#performHapticFeedback() [Android]. Unlike most of the other Unity plugins, this will not provide you a common interface for each platform. Yet, it will give you more control over the code as a developer! OS/Device Support - Support iOS 10+ starting from iPhone 7 to the latest model/OS - Supports all Android versions Features - Example Unity scene to test the API. - Has safe to use API, it checks the OS versions and fallbacks in some cases. - It has one line easy to use integration. - iOS Taptic Engine support with `UIFeedbackGenerator` class. - Android `Vibrator` class support. - Android `View#performHapticFeedback()` class support for starting from SDK level 26. - API documentation and Comments above the functions - All of the source code included, so it's open for extend. iOS API - UISelectionFeedbackGenerator - UIImpactFeedbackGenerator (light, medium, heavy, rigid, soft) - UINotificationFeedbackGenerator (success, warning, error) Android API - HapticFeedbackConstants - Vibrate with VibrationEffect (long milliseconds, int amplitude = -1) Important Note - Don't forget to add the `using ImpulseVibrations;` line on the top of your class. - Some Android devices doesn't support all of the Haptic Feedbacks. - Taptic Engine and Vibrations will only work on the physical device. So consider the test this feature on the real device instead of Unity Editor.