Highly modular and flexible scripts for aerodynamics, rotation control for believable control-surface motion, as well as targeting and weapons.This is primarily a scripts asset. Only the example scene depends on the built-in render pipeline.A flight sim asset composed of many small modular scripts you can use to contruct an aircraft that flies with believable motion.Features- Flight behaviour derived from aircraft surface positions for realistic-looking aerodynamics.- Enhanced mass calculations from provided sets of mass-points.- Radar emission, reflection, sensors and terrain blocking.- Weapon target prediction including partially or fully ballistic trajectories.- Turret aiming from radar blips using any-axes.- Damage effects and destructible parts.- Initial implementation of AI for aircraft behaviour.- Hinges with acceleration for natural movement - a modular component with many possible uses.The demo scene provides a fictional fighter jet and some missile-equipped enemy opposition. The playable demo is available at:https://ucflight.azurewebsites.net/flightCompatibility- Upgraded package was developed with Unity 6.3.14f1.- Input controls have script variants for both InputManager and InputSystem.- The ExampleScene in the upgraded package relies on modern InputSystem and legacy UI (uGUI). It was tested as working with Unity's current built-in render pipeline template (as of May 2026).- HUD graphics rely on UI (uGUI).- Tested with uGUI 2.0.0 and InputSystem 1.19.0.- Legacy package is retained for compatibility with Unity 2018 to below 6, but will not gain improvement past version 1.1.Technical- The aircraft are built from many modular interacting scripts, with maximum code reuse.- The code base is math-heavy with efficient use of vector calculations.- Most components use a custom time-update method to allow script order to be specified in-code and run infrequently.Environment- Demo keyboard controls are set up for PC keyboard layout.



