Each board have 2 different types of playfield materials (Cloth, Glossy), and 2 different types of partition(Physical Partition, Drawn Line).
Cell Shader is ready only for Standard RP.
Ver1.1: Added some color-changeable materials (Reversi stones & playfields).
*Note: This pack supports Light Weight Render Pipeline (LWRP), and Standard Render Pipeline. When importing this package, please uncheck the folder which you won't use.
(version:2019.3-) LWRP has been renamed to UniversalRP. This asset only contains the LWRP settings file. Instead, please create a project with UniversalRP and apply the UniversalRP settings file in Assets>Settings to Scriptable Render Pipeline Settings.
Detail
Number of textures: 143
Texture Sizes: 512*512, 1024*1024, 2048*2048, 4096*4096
Types of Texture Maps: BaseColor, MetallicSmoothness, Normal, Ambient Occlusion
Mesh format: FBX, blender
Number of Materials: 85 (41 for LWRP, 44 for Standard RP)
Number of Prefabs: 88 (44 for LWRP, 44 for Standard RP)
Number of Meshes: 42
Vertex Counts: 4 - 6409
Polygon Counts: 28 - 4130 tris
LoD: No