This character was created in zBrush, then rigged in Autodesk Maya. All the textures were created in Substance Painter. This 3d model currently includes the 2k textures. To get the glowing to work, make sure to import the Post Processing from Package Manager. This guy can be an IceMan in a cool snowy environment or a Silver Metal Man. Tweaking the textures and materials gives him a few fun options.
The character comes with 12 cool premade animations but because it is using the Human IK skeleton from Maya it will work with any motion capture data file. If you require specific animations please get in touch with me.