
A common technique for texturing large planes is to periodically tile a single texture, which often results in noticeable and distracting periodic patterns. The Aperiodic Tiling plugin contains a Unity surface shader that removes these noticeable tiling patterns by implementing a state-of-art stochastic tiling system as introduced in the paper by Cohen et al.
Features
• Pattern generator to generate random tilings
• Normal mapping support
• Adjustable Level-of-Detail (LOD)
• Demo scene
• Three example tilesets (basic, flowers and rocks)
• Easy to use interface
• Clean, well-documented code