A ritualistic vial with cork stopper, scaleable liquid (via the Z-axis), and a talisman that fits over the neck of the vial. The vial and cork stopper share the same texture maps, though the talisman has its own texture maps (both 1K); the liquid does not use a texture map, allowing you to fully customise the liquid. The talisman has four texture varieties: clean gold, bloodied gold, clean silver, and bloodied silver (prefabs for each) -- the talisman can also be removed from the vial.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube videos in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.