Deucalion's Humans 2020
Freedom's Gate
$20.00
Date |
Price |
---|---|
Date |
Price($) |
07/22(2020) |
20.0 |
11/22(2024) |
20.0 |
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Endless Combinations
this is "Deucalion's Humans" package evolution
DEUCALION PROJECT
This project is divided into two categories: Humans and Creatures.
In the humans category, together with what I called "VIP Morph", I added the "Ethnic category" (African, Asian, European, etc.). I also added body, visemes and expressions Blendsapes. Five LOD Levels (from 33,656 to 5,489 Tris). The skeletal system is compatible with DAZ Genesis-3 and contains 173 bones.
The face is easily customizable by mixing together 7 different "Vip Morph", 13 "Ethnic Morph" and all blendshapes that can change te body nad the face (nose, mouth, eyes, etc..
MauSan
What are the differences with the "Deucalion's Humans" normal package?
Added a new utility: FG-Manager.
All the fbx files have been replaced.
Improved all Blend Shape Normals. Just take a look at the screenshots of the two packages to evaluate the difference.
Added new materials and new textures.
Replaced all Albedo maps.
... and more
FG Manager
What is this?
You have two components available:
"FGM Dress Room" allows you to easily attach hair, cloths and props your 3d Characters.
"FGM Core" (experimental) allows you to manage and organize the blendshapes.
Can I use FG Manager on other 3D Characters?
Yes, sure
Is FG Manager on sale?
No, FG Manager is a free support utility available in all FG3D packages except for the free packages
COMPATIBILITY
Attaching cloths and hair to your 3D character is not a simple thing. The fastest way is to have two identical skeletons and use a shared skinned mesh method. However, some elements can be attached as props, especially hair, hats, helmets, etc. Whenever possible, we have created a "Props Version" for these elements.
Both "Deucalion's Humans" and "Deucalion's Creatures" have a DAZ Genesis 3 compatible skeleton, so all cloth and hair models in DAZ Genesis 3 should be compatible with Deucalion.
Obviously, this compatibility is reduced when you used body and head morphs. If you want, you can use my cloths and my hair models that are always 100%
About LOD version
LOD levels are five. In particular I want to point out the care I've worked on with LOD1 level (actually it has a 25% reduction in the number of polygons). It should be considered as a LOD0 "B" version and you can be used it in most cases unless you want the very first framing plans.
About RDX version
One of the most common ways to hide body parts covered by cloth models is to use masks through Alpha Textures. However, this method does not reduce the number of polygons used. I then thought of a reduced version called "RDX" that can be used in combination with almost all of the "Full Body" cloth models. This is the comparison between the various LOD levels:
LOD0 from 33,656 to 19,000 tris
LOD1 from 25,242 to 14,250 tris
LOD2 from 16,827 to 09,449 tris
LOD3 from 10,673 to 06,120 tris
LOD4 from 05,489 to 03,059 tris
Remember, this reduced version is not included in this package. You can find it in the "Deucalion Add-ons" package.
What’s inside Deucalion's Humans 2020:
• Deucalion's Humans (up5 LOD Level)
• FG3D Cloth Wagsuit (only LOD0 Level)
• FG Manager
• FG3D_Props_Gun2 (up5 LOD Level)
• FG3D_Props_HatCap_1_Lite (only LOD0 Level)
• Easy Animations Demo
Full morph list
Features
• 152 Blendshapes-Morphs
• 7 Special VIP Morph
• 13 Special Ethnic Morph
• Fully customizable Face
• 12 different Albedo Texture
• Phonemes for speech animations
• Easy presets
• Save your character designs as prefabs
Dynamic Skeleton System
• Fully rigged for Mecanim
Some Tech. Data
LOD0 33,656 tris
LOD1 25,242 tris
LOD2 16,827 tris
LOD3 10,673 tris
LOD4 05,489 tris
High Resolution Maps:
Albedo - Specular - Normal - Occlusion
Learn more at:
FG website