A surface shader that creates procedural hexagon tiles dynamically in real time. Script enabled so you can change tiles using C# scripts.
-Create hexagon-tiled walls and floor surfaces.
-Texturing is optional (various ways to texture).
-Does NOT require geometry shader or tesselation.
-Looks good without anti-aliasing ( procedural calculations account for this).
-Position and sizes of hex-tiles and mortar (gaps between tiles) fully configurable.
-Shader calculates normals for hex tiles so lighting works correctly on edges etc.
-Highly optimized shader code.
-Configurable LOD to enable smooth fade-outs over camera distances.
-Suitable for game-boards, script functions for highlighting individual tiles or groups.
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