Sci-Fi Shader Pack is designed for use in projects of the distant future, where large-scale battles of cyborgs take place and spaceships fly.NEW! Added URP shaders (except outline and Xray)NEW! Added HDRP shaders (except outline and Xray)NEW! Opacity (albedo alfa)NEW! Emission map addedNEW! Color data is saved when switching shadersNEW! Added shaders with not global variablesSci-Fi Shader Pack is a pack of shaders that will help you in creating your game.Supported Platforms:All platformsAsset contains: Displacement Dissolve GostDepthFade GostDetails GostStandart GostUnlit Hologram HologramDepthFade HologramDepthFadeDisplacement HologramFresnelColor HologramTriplanar Outline Sci-Fi XRayOutlineIf you need a draft of previous versions, please email me.Feedback (suggestions, questions, reports or errors): SomeOneWhoCaresFeedBack@gmail.comMy social networks: Twitter!!! You need to unpack the required package for your project's render type. Packages are stored in a folder Sci-FiShaderPack / PackagesThe shader was created using Amplify Shader Editor(1.7.7) and upgated to (1.8.9).To control dynamic shaders use structure: Shader.SetGlobalFloat("__name__", FLOAT);Or if not global shader: this.GetComponent().material.SetFloat("_name_", FLOAT); Where __name__: _ShaderHologramDisplacement _ShaderHologramDisplacement _ShaderHologramDisplacement _ShaderSciFi