Draw Debug Tools is a Unity package featuring many functions and tools that enable you to draw debug shapes, visualize gameplay, and gain a better understanding of what your code is doing.Draw Debug Tools is on sale 70% OFF!Draw Debug Tools is a Unity package featuring many functions and tools that enable you to draw debug shapes, visualize gameplay, and gain a better understanding of what your code is doing.Full documentation: https://gamedevworks.com/dev-blog/draw-debug-tools-documentation/FEATURES+ Offers multiple functions to draw different shapes: line, box, sphere, capsule, arrow, cylinder, camera shape... and many many more+ Shapes are visible in both: scene view and game view and in the standalone builds+ Works on all platforms+ Comes with some coponenets to visualize Raycast Hit infos and AI path. Other datas are coming soon (Collision infos, Rigidbody forces….)+ Offers an on-screen log message function+ Easy to setup and easy to use+ The package includes many examples that demonstrate how to use it+ It has everything you need to visualize gameplay datas+ Support VR+ Optimized to work without impacting your game performance+ Call draw functions from anywhere in your code+ Support all rendering pipelines: HDRP, URP, SRP+ Dedicated supportFUNCTIONALITIES- DebugCamera: A detachable camera to help you move freely in your scene while running your game in editor or in standalone build.- TimeControl: While in debug camera mode you can stop time, slow it down or speed it up.- Object debug info: While in debug camera mode you can see the name of the object you are looking at, you also see the materials applied to that object, and other useful informations.- FloatGraph: Visualize value changes of a given float variable.