
Common glassware and equipment that are used in chemistry laboratory.🧰Includes 35 models and 42 prefabs:Alcohol Burner (3272 tris, with cap)Balance (182 tris)Beaker 100mL (892 tris)Beaker 500mL (892 tris)Bunsen Burner (2916 tris, with collar, gas nozzle, handle, tube, 4 flame VFX: Safety, Slight, Half, Full)Clay Triangle (1800 tris)Crucible (876 tris, with lid)Crucible Tongs (984 tris)Dropper (510 tris, with squeeze blend shape)Erlenmeyer Flask 400mL (1468 tris)Evaporating Dish (528 tris)Forceps (68 tris, with grasp blend shape)Funnel (640 tris)Glass Rod (236 tris)Graduated Cylinder 50mL (416 tris)Iron Ring (714 tris)Motar and Pestle (528 + 284 tris)Retort Stand (138 tris)Scoopula (148 tris)Spatula (830 tris)Test Tube (672 tris)Test Tube Brush (4336 tris, with bristle blend shape)Test Tube Holder Metal (1448 tris)Test Tube Holder Wooden (1084 tris)Test Tube Rack (1476 / 2868 / 1688 tris, 3 variations)Tripod (930 tris)Vial (1272 tris, with lid, 4 variations: lable, transparent / brown)Wash Bottle (2136 / 2200 tris, 2 variations: lable)Watch Glass (512 tris)Wire Gauze (12 tris)🧰Simple refractive glass shaders for BiRP, URP (HDRP uses its own Lit Refraction Model)🧰Demo scenes for prefabs and animations⚠️LimitationFluid physics is not provided in this pack. To adjust the liquid level in the glassware, simply scale the liquid GameObject along its local Y-axis. It is recommended to use other physics assets if you need more advanced physics.Number of textures: 36Texture dimensions: 1K ~ 2KMinimum polygon count: 12Maximum polygon count: 4336Number of meshes/prefabs: 35/42Animation count: 15UV mapping: YesLOD: No (It's recommended to use auto LOD generation tools to create LODs that can fit in your project.)