Welcome to SSF Particle2Fluid Shader Util’s documentation!This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.It is suitable for rendering simulation systems that use particles as simulation units.It has the following nice properties:1.Excellent real-time operation efficiency2.Excellent surface effect3.Open data customization interface4.Complete documentation and improvement guidelines5.Rich Demos already prepared!Please read the following notice before buying!Docs Forum___________________________________________________________________________________________________________Asset Buying Notice:Now, this asset is updated on Unity2020.2.6f1c1, only tested on windows. Compute shader support is required!Built-in RenderPipeline version works as expected.Universal RenderPipeline version is fixed for Unity2020.2.6f1c1 Windows, at least on my laptop. Try making a new URP project and import the [ssf_urp.unitypackage].1.Or you may find it's still not showing anything when enter play mode and there is only 1 step to resolve this problem!!!2.This is not a bug but for extensibility reasons, I did not touch anything that may interface users' RenderPipeline.3.To make it works, users should get a graphics programmer to inject all OnEndCameraRendering() functions (in the scripts folder) into the URP pipeline.High-Definition RenderPipeline version is not fully fixed for Unity2020.2.6f1c1, Windows. Try make a new HDRP project and import the [ssf_hdrp_temporary.unitypackage]. To fix it, please follow the same steps in URP.___________________________________________________________________________________________________________Known Issues:1.Graphics.CopyTexture() used in this asset is not supported by Mac(Metal).