Tilemap utility is an asset created to generate colliders for tilemap. Unlike default unity tilemap collider generated colliders will correctly work with 2DDL Pro.
What is the difference between Tilemap utility pro and integrated to 2DDL Pro tilemap utility?
+ Generates fewer colliders so it makes the light calculation faster in ~5-7 times compared with default utility!
+ Open properties(i don't know why this was cut after integration to 2DDL Pro)
+ Separation of created colliders by various GameObjects
+ Various settings of generation for different tilemaps(collider example, addition components)
+ Open output object(in integrated to 2DDL Pro version it was hidden)
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