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A system for displaying areas visible to the player different from those hidden behind others. Intended for, but not limited to, top down games.
Features
 • Simple: Just two components to add to your scene.
 • Fast: Rendered on the GPU.
 • Customizable: Apply any image effect to the hidden area.  Separately choose what layers to display in the visible and hidden areas.
 • Unlimited: No limits on how many vision sources can be rendered.
Supported
 • DX11 or OpenGL
 • Forward or deferred rendering.
 • Tested with post processing but not LWRP, URP or HDRP.
 
 
 
  
  
