Magica Cloth is a high-speed cloth simulation operated by Unity Job System + Burst compiler.
Both BoneCloth driven by Transform and MeshCloth driven by mesh are available.[Latest Information]MagicaCloth2 has been released!It is the successor version that added improvement to Ver1.x.If you have Ver1.x, you can purchase it at 80% OFF![Features]- Fast cloth simulation with Unity Job System + Burst compiler- No native plugin.- Works on all platforms except WebGL- Works with all BuildIn / URP / HDRP / CustomRP rendering pipelines.- Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh- MeshCloth can also work with skinning mesh- Easy setup with an intuitive interface- Time operation such as slow is possible- Camera culling system- With full source code[Required]- Unity2019.4.31(LTS) higher- [Burst] package- [Mathematics] package- [Jobs] package(preview)- [Collections] package(preview)Installation GuideDocumentAll release notesUnity ForumSupport E-Mail (support@magicasoft.jp)