
Easy Replay System (ERS) records any component field in your scene and plays it back at any speed (forward, rewind, slow motion...)
Some suitable scenarios are:
- Last man standing bullet time replay for your shooter
- Fastest lap replay for your racing game
- Physics game replay while score count screen is on
- Last hit replay for your fighting game
- And many more!
ERS packages includes the TrackableTransform and TrackableSprite components, but it may be extended to record any component field you may require.
ERS is highly optimized to keep a low budget of memory.
ERS recorded track is ready to be serialized and stored locally or send it to your game server to be used, for instance in a turn based physics game (minigolf, basketball, penalty game, etc...)