All models are low to medium density in tri-count and currently have no LODs.
All textures are in the power of 2 and range between 512 to 2048 in resolution. Textures consist of diffuse, normal and roughness maps, as well as extra alpha and decal images for you to play around with.
This pack is PBR and also requires the Unity Post Processing package to run the provided sample scene.
The scene was rendered using Linear color space but you can use anything that suits you.