
The plugin is based on the separable subsurface scattering technique (SSSS), and used to render realistic skin or waxy surfaces.If you are trying to render high-quality human skin, this is very appropriate. It has the following features:
- Physics-based rendering.
- based on Separable Subsurface scatter(SSSS) technology.
- it`s possible to create many subsurface profile assets for different materials to render many characters of different skins in the same screen.
- Supports both forward and deferred rendering path.
- Fully compatible with Unity lighting system.