【パブリッシャー丸ごとセール第105弾】10月4日 0:00 〜 10月10日(木) 23:59まで
INab Studioのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Toon Detailer: Cavity & Contours』$22 => FREE(10月10日 23:59まで無料)
クーポンコード:INABSTUDIO
【ECHOES OF ADVENTURE SALE】⏰️ 10月3日 〜 10月16日 23:59まで NEW!!
壮大なアドベンチャーゲームの構築に最適なベストセラー特集 全品50%オフ!
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月8日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『Audio Alchemy Bundle』 ⏰️ 10月8日(火) 3時まで
ゲーム開発用オーディオ &サウンド特大バンドル
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル 《 重要 》
→ 購入後、Unityアセットストアでキーを引き換え(方法はこちら)
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
This is an integrated solution for building AssetBundles and loading Assets. what it can do is about to set and build AssetBundles automatically, and provide load APIs. It implemented the weak reference tech on all assets to ensure the assets will not duplicated in memory as possible as it can, and guarantee the assets will be unloaded correctly.
Supported : Unity5, Unity2017, Unity2018, Unity2019, Unity2020
The Features :
- Set AssetBundle automatically: no asset duplicated, minimal the size of AssetBundles, pack referenced assets together if they will not duplicated, minimal the numbers of AssetBundles, minimal the loading time.
- Auto asset processing: atuo create SpriteAtlas, prevent built-in shader compiled multi times, etc.
- Runtime assets auto control: the Prefab instance and Scene assets was totally controlled, when GameObject pool was destroyed or scene was unloaded the auto resource control will decide unload assets or not Automatically. no asset duplicated in memory.
- Runtime assets semi-auto control: all the assets was referenced by weakreference in the mid-level controller, it can make sure assets will not duplicated in memory as it can.
- Developer friendly: load assets in Editor no need to build or do anything else, and the unload logic works on any load mode. All APIs come from singleton and lazy-init, APIs looks like the UnityEngine.Resources APIs, no more learning costs. All the APIs that has Generic type and Non-generic type, good for developers who is using lua script. Only 3 Buttons click for building AssetBundles, and the build can have platform and version selection, and Patch info file between versions can be generated if you want, convience for AssetBundle updating.
- Maintenance free: any one request unload any asset will not forece unload the asset while someone else is using the asset, you just to request load and unload assets by you need, the auto resource control will decide to unload or not. it can reduce coupling.
- Performance: full of ObjectPools. Unload asset may call AssetBundle.Unload(true) or call Resources.UnloadUnusedAssets(), decided by auto resource control, can make unload proccess more efficiency.
- Full Demos: we have 12 demo scenes, all the APIs was used in demo scene scripts, you can learn to use and test with Profiler easily.
- Coding Friendly: editor tools help you generate asset/gameobject/scene load code, no need to remember anything.
These are what AssetBundleMaster can do, simplify the AssetBundle build proccess, reduce coupling, powerful API.
Hope this solution can help you, Have fun.
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