
µHTTP, microHTTP or uHTTP is an HTTP-Server for Unity.
Use cases:
- Manage and diagnose your dedicated multiplayer server through it's own webinterface
- Use your players smartphones as controllers for your game
Features:
- Serve files from the StreamingAssets folder using the StaticWebServer
- Send commands to the game using the InboxEndpoint
- Disable windows firewall restrictions for your game
- Run code from the http server thread in the unity thread using the Dispatcher
- Build your custom server on top of the uHTTP.Server
(Only tested on Windows desktop)