Connect an immersive 360 view from unity3d to other applications fast texture sharing. Cubemap, equirectangular, fisheye are supported via SPOUT, SYPHON, or NDI with lots of options!A simple yet advanced solution generating and sending realtime cube maps, fisheye, and 360 equirectangular texture maps from Unity3d based applications to other applications via texture sharing (Spout, Syphon, NDI). This tool is compatible with postprocessing and will fix stitching seams that resulting from screen space post-processing effects. This works great with TouchDesigner and other Creative software that has Spout/Syphon inputs. Use this tool to stream your game in 360 or connect to Elumenati's projection mapping software WorldViewer! You can also set fisheye or 360 output to be the primary or second monitor if that's all that you need.Texture format: google cubemap, equirectangular, fisheyeSharing Mode: Spout (windows only), Syphon (mac only), NDI (network share), or output to a secondary display.Cubemap overdraw mode: helps with smothing out cubemap edge artifacts from post process shadersRender pipeline: built in, URP, HDRPPro support : Paid and VIP support available (contact sales@elumenati.com)Works Great with Elumenati's Geodome Theaters, Panoramas, Globes, and other curved screen shapes via WorldViewer.




