Do you need a cartoon western town? A train? A saloon? All in a colorful cartoon environment that you can modify to suit your needs? This product is for you!Compatible with Unity Renderer :BUILT INURPHDRPCompatible with Unity :Minimum: Unity version 2020.3.16f1 to latest version (including Unity 6)Cartoon Western Modular Kit, Village Builder, RPG, PC, Mobile, URP, HDRPA colorful, stylized Wild West environment kit built for maximum creative flexibility. Build frontier towns, Native American camps, ranch settlements and desert landscapes, the modular system adapts to any narrative or use case.► WHAT YOU GET- Various house types, saloon, sheriff office, ranch, general store and more- Native American camp with teepees and props- Full furniture set, shelves, tables, chairs and interior decoration- Rich vegetation, trees, bushes, flowers and desert plants- A complete train with wagons- Environment props, stones, mountains, rocks and landscape elements► MODULAR BY DESIGNEvery element snaps to a grid. Mix and match buildings, props and vegetation to generate an infinite variety of unique western scenes.► OPTIMIZED FOR ALL PLATFORMSLow-poly models + atlas maps keep performance high across all targets:- PC / Mac- Mobile (iOS & Android)- WebGL► RENDER PIPELINE COMPATIBILITY✔ Built-in Render Pipeline✔ Universal Render Pipeline (URP)✔ High Definition Render Pipeline (HDRP)Compatible from Unity 2020.3 LTS to latest version.► USE CASES- Western and frontier RPG environments- Casual and mobile game levels- Adventure and exploration games- Strategy and city-builder maps- Game jams and rapid prototyping★ Questions or issues? Contact:black.creepy.cat@gmail.com★ My WebGL website:https://www.creepycat.fr/#webgl★ If this asset helped your project, please leave a review!Number of textures: 27Texture dimensions: 1024/2048 various sizesMinimum polygon count: 10Maximum polygon count: Usually around 100/6500 poly per objectNumber of meshes/prefabs: 101 meshes/112 prefabsUV mapping: YesTypes of materials and texture maps: HDRP / PBR (Diffuse/Normal/Illum/Details)


