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Unity “Fur & Hair Tool” (FAHT) is a powerful but simple Unity tool to help 3D character modellers add hair & fur to their characters in Unity. The combination of Meshes, brushes & textures allows the artists to speed up & focus on being his/her creative best. The tool has simple, intuitive features & most importantly, is & looks 3D. The tool is designed to give 3D artists a higher level of control when working with human & animal characters hair.
Prerequisites:
Editor Coroutines: Add the package to the project from ‘Package Manager’ under ‘Window’ menu. For more instructions,visit Editor Coroutines.
Key Features & Highlights of the Tool
1: Supports Rigged/Animated meshes.
2: Automate texture placement at the click of a button is a key highlight of the tool.
3: Support for multiple materials of the fur mesh, which enables complex fur appearance.
4: Special Shader is provided, to customize the appearance of the fur.
5: Two types of Fur Mesh generation: (Please refer page 3 of the Documentation)
a: Generated Mesh - Generate mesh from Quads.
b: Custom Mesh - Import Custom fur Mesh from any 3D package to place it as fur on Base mesh.
6: Brushes: (Please refer page 4 of the Documentation)
a: Fur Brush: Place/Paint fur on Base Mesh in Scene window.
b: Comb Brush: Emulates a Comb to direct the fur flow.
c: Twist Brush: Modifies the orientation of fur about surface normals.
d: Erase Brush: Removes fur.
e: Scale Brush: Modifies fur size.
f: Raise/Lower Brush: Lifts or sinks the fur from/towards the surface of base mesh.
g: Selection Brush: Allows selecting fur in specific region, that can be then be modified using above brushes.
7: Texture Map: (Please refer page 6 of the Documentation) The texture map feature can be used to automate fur/hair generation. Instead of using brushes to create Fur/Hair, get even distribution of fur/hair over the entire model with a click of a button. Two UV mapped textures are provided to control the properties of fur:
a: Scale texture: Controls the scale of fur.
b: Density texture:Controls the amount/density of fur.
Limitations:
Final mesh should have a maximum vertex count of 64k.
Feedback:
We are eager to get your feedback. This tool is a first time effort for our team. Your inputs will guide us to make this tool beneficial for all the 3D character artist community..
Please share your views here and visit us on our Website.
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