The A* Pathfinding Project is a powerful and easy to use pathfinding system for Unity. With blazing fast pathfinding your AIs will be able to find the player in complex mazes in no time at all.Whether you write an RPG, FPS, RTS or TD game, this package is for you. With heavily optimized algorithms and a large, yet simple to use, feature set, you will quickly be able to make those bots a bit smarter.FeaturesSupports grid, navmesh, point and hexagonal graphs.Automatic navmesh generation, to save you from doing it manually.High performance and fully multithreaded, so it will barely affect the frame rate.Smooth agent movement.A single line of code to make a pathfinding request.Graphs can be saved to files.Supports both 2D and 3D games.Local Avoidance.Source code included.Supports updating graphs during runtime.Uses the Burst compiler, Unity Job System, and (optionally) ECS under the hood, for maximum performance.Allows tagging nodes to make different agents treat them in different ways.And so much more.Demos and videosMore info here!Extensive documentationIncludes a total of 16 example scenes to help you get started.A comprehensive online documentation with tutorials, and in which almost all functions and fields are documented.CompatibilitySome features and some example scenes are not supported in Unity 2021.3. Almost all features work, but using Unity 2022.3 or higher is recommended to get access to the full feature set and the best performance.InstallationThe installation guide will help you with every step towards getting it running in your project.
A *パスファインディングプロジェクトは、強力で使いやすいUnityのパスファインディングシステムです。 非常に高速なパスファインディングにより、AIは複雑な迷路でプレイヤーをすぐに見つけることができます。 TD、FPS、RTSゲームに最適です。