Digger PRO adds fast, real 3D terrain sculpting to Unity, including caves, tunnels and overhangs, without the heavy cost of full voxel engines. Built on 10 years of voxel development experience.Tested on Unity 6.0, 6.2 and 6.3 with URP, HDRP and Built-in render pipelinesDig, carve, tunnel, and deform Unity terrains in real time, without switching to a full voxel engine.Demo | Documentation | DiscordDigger PRO blends voxel editing with Unity’s built-in terrain so you keep your existing workflows while gaining true 3D sculpting (caves, overhangs, tunnels, etc.).Powered by Burst, Unity Jobs, and Awaitables, it’s incredibly fast, lightweight, and production-ready.✨ Voxels are used only where they are needed, which makes it faster and lighter than classical full voxel terrain engines.🚀 What’s New in 8.0Configurable Voxel Generation SystemA redesigned, modular voxel pipeline:Swap generation strategies via ScriptableObjectsNew Advanced Generator with depth and noise-based layeringFully extensible through the IVoxelGenerator APIVoxel DestructibilityEvery voxel can now be either destructible (default) or indestructible.Auto-Remove Floating VoxelsA fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain.ModificationResult APITerrain edits now return precise voxel statistics, perfect for resource systems, building rules, or visual feedback.🛠 What Digger PRO Lets You DoDig and deform terrain at runtime with high performanceCreate caves, overhangs, arches, and tunnelsUpdate NavMesh at runtimePersist modifications at runtimePaint textures on generated cave meshesUse custom brushesSupports multi-terrain setups and all terrain creation toolsDigger PRO gives you a voxel-like editing experience without losing the Unity Terrain workflow you love.🌟 Key FeaturesReal-time / in-game editing (Burst + Jobs)No FPS drop by leveraging Unity's background threads and AwaitablesAdvanced Operations included by defaultAutomatic LODs, collisions, and grass/detail removalMesh resolution control and rebuild toolsUndo/redo supportHDRP 17, URP 17, Built-in, and MicroSplat shader support (requires MicroSplat Digger module - read MicroSplat documentation for more details)Lightmapping support (well, not for modifications made at runtime of course, and not with MicroSplat)Compatible with Gaia, MapMagic, TerrainComposer, and othersNEW: Configurable Voxel Generation SystemNEW: Auto-Remove Floating VoxelsNEW: Control Voxel DestructibilityFully integrated with PolyTerrain for blocky or low-poly styles📦 Digger PRO vs. DiggerDigger PRO has all Digger's features + full runtime support✅ RequirementsUnity 6+Burst, AI Navigation, and Collections packages❌ LimitationsWebGL not supportedFor more information, check out the documentation.If you have any question, please join us on Discord!



