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ROADMAP || PORTFOLIO || YOUTUBE ||
API
Contacts:
Facebook ||
Twitter ||
UnityForum
Demoscene demonstrates all the features of the Asset : DEMOSCENE (HDWeapons)
Demoscene which is included in the Asset : DEMOSCENE
Inventory and Weapon Modding (ICWM) current version 8.0.0a
In the images below you will see what results I obtained using the ICWM
ICWM - Inventory and Customizable Weapon Modding system is intended for customize weapons, cars and other objects. Possessing programming skills, you can easily modify the code for your needs. ICWM consists of 90% C# code. This Asset is easy to manage, you can easily add any item, weapon, helmet or whatever. This Asset has its own requirements, which you can find in the documentation. In the future they will be simplified. I have big plans for this Asset, follow the news here FORUM
The fact is that inventory is one of the main parts of any game. This is something through which the player interacts with items, and then adjust, inspect statistics, and etc. I tried to make it more attractive and understandable.
Most of the inventory space was not affected, giving the user the freedom to modify it. Parts such as Gear, Notes, Map and etc.
The Weapon Modding System - the user's imagination should already play here, you can easily (knowing the programming language and figuring out the code and logic of the Asset) you can modify it to your needs, whether it's car or character modding or something else.
The Inventory - I tried to make it as easy to use as possible, the size of the inventory can be unlimited in slots (the restriction is only in the grid, here it is used as a picture with cells 60x60). The size of the backpack is also not limited (again, the grid, for each size you need to make your grid in the Photoshop editor or elsewhere). The backpack can save items and automatically create and load the necessary icons (items), models after it has been drop out or moved to another location. You can also rotate the icons.
How it will help me?
This question is of an individual character, everyone has its own needs.
This Asset will help you not to spend a lot of time developing such a system. It's ready you just need to modify it.
As it was said before, the modding system can be used for anything, modding machines, building space stations - all will have the same principle - add/remove/save.
If you need full detailed weapon models:
Ak47M1 Fully Detailed
CM1911 Fully Detailed
Ar15M1 Fully Detailed
Gl17M Fully Detailed
Garant M1 Fully Detailed
Includes:
1) API [ENG][RU]
* The link in the top of the page
2) FULL INVENTORY SYSTEM
* 3 inventory styles (Base EFT, RE4 Voo Style, RE4 Original Style)
Features:
* Possibility of creating limitless inventory
* Includes slots - TacticalRig, Pockets, Backpack, BodyArmor, Helmet, Headset, Goggles, Weapon, Holster, Scabbard - you can create more
* Inspect backpack window
* Loot System
* 3 Rig prefabs (OnSling/OnBack, Holster, Scabbard) - as examples
* Inspect items - window where you can inspect the items and its statistics
* Item statistics
* Weapon statistics
* Attachments inspect
* FPS controller (simple, for example)
* Save System (Backpack, Tactical Rig, Pockets)
* TPC controller (simple, for example)
* Space window (for RE inventory)
* 4 slot styles (for Tactical Rig slots)
* 3 mini-menu styles (Column, Circle, CircleWithLine)
* Combine and MultiCombine system
* 3 modes for "NO PLACE" function
* Store
* Sorting Buttons
* Tooltips
* Seaching Loot Function
* Enemy Loot System
* Hotbar
* Tooltip in modding mode
* Pick up & drop in scene system
* Drag & Drop items between inventories (backpack, tactical rig, pockets, players slot, etc.)
* Customizable sounds for drag & drop
* Auto save/load inventory contents (Backpack, Tactical Rig, Pockets)
* Dynamic change of weapon icons depending on modification
* Full documented and manual
* and more (read the Documentation)...
3) WEAPONS MODDING SYSTEM
Features:
* 2 modding styles (Space and Ellipse)
* Good Rendering
* Render mode (Photo mode)
* Rotate, move, scroll models
* Hide/unhide icons
* Dynamic modding (just drag and drop)
* Auto save/load weapons (.xml file)
* Full documented and manual
* and more (read the Documentation)...
4) FPS Hands
5) Weapon effects
6) 3DMax project
7) Photoshop projects
8) Manual Documentation
9) Script Documentation
10) Unlock System
11) And more (read the Documentation).....
|| NOTE ||
Please read the Documentation before buy!!!
Eng ||
Ru
Please try before buy!
Free quality check available here on the marketplace MyNameIsVoo
If you cannot work with the Asset code, but you want to add something, you can always write to me and I'll try to help you.
If you are interested in this Asset you can contact me.
Included Unlock System
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