
Ambient Sounds - Interactive Soundscapes for Unity 6
Procedural Worlds Inc
$20.00
$49.00
59%OFF
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Ambient Sounds - Interactive Soundscapes for Unity 6 creates interactive soundscapes system for your gameThe demo scene was made in built-in rendering with the unity standard shaders, to run it in URP or HDRP please use the automatic shader / material update from the respective render pipeline. -------------------------------------------------------------------------Ambient Sounds - Interactive Soundscapes for Unity 6 creates interactive soundscapes system for your gamePlease note that this package is included with the World Building Bundle for Unity 6 & Gaia Pro VS at a 30% discount on purchasing all components individually.-------------------------------------------------------------------------Welcome to Ambient SoundsPurchase Ambient Sounds to create an Interactive Soundscapes system for your game.Ambient Sounds is an easy-to-use sound system that organizes your tracks and effects into Sequences to create dynamic soundscapes for your game. The Event and modifier system allows you to control which sounds are being played in your ambient audio without writing a line of code.You can keep an overview of your game audio through a Monitor window that shows debug information about which sounds are being played and why in real-time. Ambient Sounds also comes with a library of professionally composed and produced music and sound effects to get you up and running. Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!What can I do with Ambient Sounds?Organize your audio clips into Sequences with combined playback settingsPlay Sequences either globally or locally in a certain area of your game worldPair multiple Sequences of background noises and music to create a unique soundscape for each location in your gameBlend seamlessly between soundscapes in different regionsMake Sequences interactive by controlling them through RequirementsModify Sequences on the fly to react to Events in your gameSynchronize Playback between Sequences to make them start and end at the same time even if they are different in durationKeep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window.How could I use this in my game?Create a forest soundscape that plays back different music and sounds (birds, frogs, branches breaking, wind rustling) depending on the time of day and/or weather;Play sounds coming from random places around the player or a certain location;Play more and more intense wind as the player scales up a mountain;Change the music to a combat theme as the player gets attacked;Slowly blend to a dark and moody soundtrack when the player enters a cave;Make a sequence more and more intense by adding additional sequences that playback more music/sounds;Play music faster as the game enters the final seconds before the time limit ends;Automatically duck / mute music playback while dialogue audio plays;Stop music playback as the player enters a building and resume as they leave again;Play sounds around the player that follows the player’s movement as they weave a magical spell;Quickly re-use the Ambient Audio Areas in different places of your game or in other projects.Quick linksNeed help or want to know more?Contact us and subscribe to get the latest news and informationLearn more in our Canopy forumsInspect our library of TutorialsDirect support support@procedural-worlds.comMaking a game?Join our Procedural Worlds Discord communitySocial Media links:Website procedural-worlds.comFacebook facebook.com/proceduralworldsX/twitter x.com/ProcWorldsInstagram instagram.com/procedural.worldsYouTube Procedural WorldsPress or media - please email marketing@procedural-worlds.comAbout Procedural Worlds:At Procedural Worlds, our mission is to empower people to create, automate and navigate worlds. Our products are integrated, supported, and easy to use.Procedural Worlds is an award winning publisher with the following Unity awards and certifications:2025 - Gaia Pro VS - Gaia is now a Unity Verified Solution2024 - Gaia Pro 2023 - WINNER of 16th Unity Awards Best Development Tool2023 - Procedural Worlds - FINALIST of 15th Unity Awards Best Publisher2020 - Gaia Pro - WINNER of Unity Awards 2020 for Best Artistic Tool2018 - GeNa - FINALIST of Unity Awards 20182017 - CTS - FINALIST of Unity Awards 2017With our team and our tools, we service indies, professionals, and enterprises to deliver custom software and environments. Our special power is the combination of our deep procedural and AI powered technology stack, and our amazing team of experts. For specialized help, or customized tools then please contact us.We are a Unity Partner, Intel Graphics Innovator, and have been a top asset store publisher since first launching Gaia in 2015. Our reviews, and the fact that we read and respond to them all, testify to our ongoing dedication to product and service excellence.