Multiplayer can be hard!
But sometimes your game is just to small to warrant putting many hours and dollars into a networking solution.Maybe you don't have much time, because you are participating in a game jam.Maybe you don't want to have to deal with other complex networking solutions.Maybe your game is just for you and your friends and you only have a local / private webserver.Your game does not require a high send rate, because you are making a turn based game?Then this simple solution might be for you!It uses http and polling to relay text messages between clients.Clients can open / close rooms, join or leave them (increment / decrement room player number) and send / fetch messages.(Requires your own webserverIncludes Rock Paper Scissors demo)