- Change the detail of each terrain (Number of Triangles)
- Smooth the terrain
- Change style to Low Poly ( Technique used modifies terrain texture directly, it doesn't use vertex colors to not duplicate the number of vertices. External tools based on shaders or vertex colors can also be used )
- Voxelize the terrain ( All voxels are separated and can be destroyed or changed independently. Number of voxels is configurable )
- Convert to Unity Terrain ( Allows to use terrain editing tools )
- Add edges to terrains that simulate the ground below them
- Terrains automatically merge to adjacent ones ( Can be disabled )
- Group several terrains in a landscape ( Allows to make huge scenes really quickly. Terrains can be changed in a group or independently inside the landscape )
Supports Universal Render Pipeline and High Definition Render Pipeline as well as Unity's built-in Render.
Does not support .Net 3.x used in older versions of the Unity Editor.
Screenshots were produced using:
- ML Terraform
- Enviro Spawn
- Stylized Forest Environment Lite
- Rocks and Boulders 2
- Unity Post Processing Stack
Image containing the terrain variations in a grid only uses ML Terraform.
Bug reports or business inquiries please contact me at apseren@gmail.com