'Jiggle System' - Jiggle objects in Battle Royale style!
Jiggle objects with only one line of code:
JiggleSystem.JiggleMaterial(renderer, PointOfJiggle);
- Mobile Friendly
- Shader graph based
- LWRP supported
- HDRP supported
- Easy to use (Beginners friendly)
- No 'Using' statement needed!
- No hard and complicated implementation!
Asset includes:
- Detailed documentation
- 'JiggleShader' shader (shader graph)
- 'JiggleSystem' system
- Sample scene with "jigglable" game objects
- Simple FPS controller to navigate the sample scene
- The following models & prefabs: cabin, xmas tree, presents, trees, rocks, snowman, and more..