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World's fastest FPS Counter? Bold statement, but with an overhead of just 1ms each second, it can hardly be surpassed by anything in terms of performance. And that's not all. The philosophy behind Lite FPS Counter includes some key requirements that our FPS counter had to meet.
✔ High accuracy
Real, actual time budget is measured and presented.
✔ High steadiness
The displayed information is as steady as it can get because we're addressing time in chunks / segments as opposed to continuous integration.
✔ High responsiveness
Given sudden changes in the actual frame rate, the computed average adapts quickly. Within the next frame rate update, the component displays the new real average regardless of how big the change was.
✔ High performance / low intrusiveness
If performance is crucial for you and you're looking for the absolute fastest FPS counter, look no further. Perhaps the most important strength of Lite FPS Counter is its performance. The manual contains a detailed section dedicated entirely to the performance of Lite FPS Counter, but on short, the overhead added by Lite FPS Counter is 0.002 ms per frame (that is 2 microseconds) and less than 1ms every time it updates its UI, which can range from 0.1 to 2 seconds. To put it in other words, if your game runs at 100 FPS, you get an average overhead of 0.01ms (10 microseconds) per frame.
✔ High reliability and consistency
A trustworthy counter should work every time as expected regardless of where you drop it. Lite FPS Counter does just that.
✔ Diversified deployment
Lite FPS Counter has no native plugin on purpose, so that you can deploy anywhere Unity deploys.
✔ Independent
Lite FPS Counter is a standalone package that doesn't require anything to work. Not even the Standard Assets package. It is self-sustained and it has everything it needs to function properly in its own package.
✔ Lightweight
When working on your game, the last thing you want to deal with is a package that takes ages to compile, slows down the editor while doing basically nothing or having its presence felt by any means. A tool should be lightweight both from a performance, as well as from a working overhead standpoint. Drop Lite FPS Counter into the scene and forget about it.
✔ Easy and fast installment
We work on many projects and having a tool that can be set up as fast and as easy as possible is crucial and a total must for our daily work. The setup for Lite FPS Counter is so easy and so fast that we barely had to write documentation for it. Basically, you drop a prefab in the scene and you’re done. That’s it. Go back to what you were doing.
Did you know there is a PRO version of Lite FPS Counter that allows you to configure the component to your own liking? Well, with the PRO version, you get:
● Configurable text position - A combination of (L/C/R)x(T/C/B) can be selected to place the information right where you feel it it should be sitting on your screen real estate.
● Configurable text visibility enhancement - Make the text stand out even in the most pretentious situations or disable visibility enhancement for the absolute maximum performance.
● Configurable text visibility - Choose what information class you would like to see (performance info or static system related information).
● Configurable text field colors - Create the color scheme of your choice and blend in with your game's visuals.
● Configurable update interval - Choose the update interval that best suits your application. Go short for fast updates or long for a more steady framerate integration.
If you think the PRO version would better suit your needs, look it up the Asset Store: Lite FPS Counter (Pro).
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