【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『DELUXE DEV DREAM: 3D UNREAL ENGINE AND UNITY MEGA BUNDLE 4000+ ASSETS』 ⏰️ 9月10日(火) 3時まで
注意:アンリアルエンジン多めなバンドルです。UnityはHDRP
UE→Unity変換アセット所有者にオススメ「Exporter for Unreal to Unity 2024」
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
Highlight Plus adds outline, glow, overlay, see-through and other effects to objects and characters in your scene.Highlight Plus is a powerful asset that adds outline, glow, overlay, see-through and other effects to objects and characters in your scene. HP has been designed with platform compatibility and performance in mind, as well as versatility and ease of use.Web demo** Visual Effects **Combine any number of effects on single or multiple objects from a single script:- Outline: 4 quality levels including mesh-based instancing rendering and screen-space with optimal blit region. Customizable color, alpha, width, gradient, visibility options (normal, always in front, behind) and more.- Outer Glow: great for per-object bloom and aura effects. 4 quality levels, also mesh-based instanced rendering and screen-space with fully customizable controls including visibility, smooth or noise/dither effect, animation, blending, mask and more.- Inner/Rim Glow: with customizable color, width, blend modes, intensity and visibility.- Overlay: color or textured overlay with different uv mapping options, alpha and animation speed, custom blending options.- Target: add aiming or special indicators on specific parts of any gameobject with fully control of animation and appearance details, like colors, texture, transitions, etc.- Area of effect: target effect option which adds an aligned to ground animated graphic under a gameobject or character (similar to decals).- See-Through: reveal objects or characters behind solid occluders. Customize intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.- Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.** Key Features **- Preview effect in Editor (no need to go into play mode).- Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.- Option to trigger by entering a volume, by using highlight managers or using C#.- Can exclude specific submeshes.- Event system to fine-control automatic mode.- Fade in/out.- Camera distance fade.- Copy settings into reusable profiles.- Works with 3D objects and skinned meshes.- Supports LOD groups.- Supports sprite renderers (outline, glow, overlay and hit-fx effects on sprites are supported).- Works with orthographic and perspective cameras as well as with multiple cameras.- Safe: does not modify object materials, shader nor mesh.- Performant: this is not a full screen image effect.- Ordered see-through. More details here.- Highlight and Selected states are supported, with options to select multiple objects at the same time using the Highlight Manager.** Components **Highlight Plus can be used as:- Single component (script) attached to any object, character or sprite and fully controlled from its inspector or using C#.- Using Highlight Managers components, which takes care of highlighting on objects and their state. The Highlight Trigger component will automate the highlight effects on a specific object while the Highlight Manager system can manage the highlight effects from a single manager.- C# source and comprehensive API included.** Platform compatibility **Built-in / Standard pipeline.- Compatible with Mac, Windows, Android, iOS, WebGL, PS4.- VR compatible.- Super fast on mobile.URP/Universal Rendering Pipeline.- The asset includes a version designed for Universal Rendering Pipeline as well, compatible with forward, forward+ and deferred (Unity 2021.3+).- Also supports the new URP RenderGraph.Note: Highlight Plus is designed to work with mesh, sprite and skinned mesh renderers (3D objects, characters, sprites and 2D quads). UI is not supported.Related assets:- Highlight Plus is included in the Ultimate Bundle.- For Sprite highlighting only, use Highlight Plus 2D.Check out our other assets.Support Forum
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