A practical health system to record all the health updates your characters will cause or receive. You can simply drag and drop an object to the Health System Controller and keep track of the health's value of your object! It has multiple functions with a variety of parameters to update the object's health. You can also:
- Set a target object
- Set a delay to update it's health value
- Set an Update Rate and Time Duration to repeatedly update it's health value
- Use Unity's Events to know when an object is damaged or healed
- Get the last Health Update Event since the Object's Health keeps track of a certain amount of events (that you can set by yourself) and it's properties.