Local Multiplayer for iOS/tvOS/macOS (Indie)
Lost Polygon
$40.00
(no ratings)
Date |
Price |
---|---|
Date |
Price($) |
03/16(2018) |
40.0 |
05/14(2018) |
28.0 |
05/14(2018) |
40.0 |
11/23(2024) |
40.0 |
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Unity Forum Thread | Online Documentation
Ever wanted to have local multiplayer in your game that just works? With this asset, you can. It enables you to implement local hassle-free multiplayer to your game with just a few lines of code. Connection between devices is done automatically using whatever connectivity options are available — Bluetooth, WiFi, Peer-to-Peer WiFi, Ethernet, all without any setup! It integrates seamlessly with Unity's built-in networking system, which means you can easily reuse your networking code with minimal changes, or use any of existing tutorials about Unity built-in networking.
Highlights:
- Runs on the whole spectrum of Apple devices based on iOS (iPhone, iPad, iPod), tvOS (Apple TV), and macOS.
- True peer-to-peer connection - no need to have all devices connected to the same network.
- Fully compatible with Unity's built-in UNet multiplayer component. No need to write special networking code!
- Documented demo examples and components to get you started immediately.
- Powerful API to cover even advanced use cases.
- Comprehensive online documentation.
- Supports iOS 7.0 or newer, tvOS 10.0 or newer, macOS 10.10 or newer.
- macOS Unity editor is supported as well - no need to build on multiple devices when developing.
Indie version has full functionality, but does not includes the plugin source code (C# + Objective-C), which is available in Pro version.