Easy Terrain
MSP
$0.0
$20.00
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Date |
Price |
---|---|
Date |
Price($) |
09/03(2018) |
30.0 |
10/29(2018) |
20.0 |
08/05(2020) |
0.0 |
11/21(2024) |
0.0 |
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EasyTerrain is a wrapper for Unity’s built-in terrain system.
It will allow you to easily and quickly create a procedurally generated terrain. Ideal for quick prototyping or when your project doesn’t require a super-realistic terrain.
• The terrain will consist of several 'tiles', that will move along with the player, which creates the illusion of an endless and open world.
• There's also an 'island' mode, where all tiles are stationary.
• Several noise types can be used.
• Assign up to 8 textures to be used for the splatmap, with optionally one texture to be used for steep slopes.
• Easily add grass, trees and other game objects (like rocks or buildings). Simply assign the objects to the splatmap textures where they should be placed and choose a density. And by using some optional settings, like an additional noise layer for the placement of trees and other game objects, you can quickly refine the look of your terrain.
• All tile updates are multithreaded.
• Tree colliders are updated dynamically around the player or any other 'Collider Agent'. This will prevent the creation and use of many colliders that aren't necessary anyway.
• Want to chop down trees? Use the API to remove trees from the terrain, and replace them by their gameobject counterparts. You can even send a message to these trees.
• The API can also give information about the terrain at a specific coordinate, like height, steepness, normal vector and derivative. The API also allows you to add or remove Collider Agents.
[See the readme file for contact info]
[This asset uses textures under Creative Commons CC0 1.0 Universal (CC0 1.0) ; Noise library uses Creative Commons CC0 1.0 Universal (CC0 1.0) .
See Third-Party Notices.txt file in package for details]
Note: At this moment, only the Built-in Render Pipeline is directly supported. URP, HDRP or custom SRP's are not directly supported.
Maybe, some day, I might find the time to update the asset. But for now, all development on this asset has been frozen, though. I may, or may not, update this asset in the future, to make it more compatible with future versions of Unity. Until that time, this asset is provided to all users of Unity for free, without support.