NFG is an editor window that lets you define layers of objects with spawn rules. It utilizes a procedural contextual hierarchy matrix to generate realistic and amazing results.
The generation process is incremental allowing for a context based spawn approach.
Quickly iterate through level design just as you would for other areas of 3d application design. Prototype levels to test game mechanics,
Generate large complex scenes fast,
Create generator sets for cohesive levels,
Use Control Zones for powerful design.
Features:
Procedural Rule Based Generation
Layer Management
Sub Generators
Control Zones
Runtime API
Many Rule Based Options:
Inclusion Filters
Control Zones
Elevation, Sloping
Surface Settings
Ground Checking
Layer Based Collision Filtering
Exclusive Heat Map and more!
Developed for practical use and to expedite the level design process in general.
For more information check out www.rephilgamingstudios.com