 
Automatically creates a LOD system at runtime, generates and switches between LOD's with a very fast implementation and very low memory footprint.
• Dynamically creates LOD System.
• Fully customizable LOD settings including custom LOD count, LOD Switching Distance.
• Very low impact on FPS
• Low memory footprint with pooling.
• Works with MeshRenderer and SkinnedMeshRenderer 
• Threaded architecture 
• Fully customizable LOD settings  
•  Tested on Android IOS OSX Linux WIndows    
• Does not require unity pro.
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