The KGFBatch automates tasks in fast and efficient way.
You will use this system in big projects with lots of gameObjects, assets and scenes.
Typical examples of using the KGFBatch will be:
- Baking Lightmaps,
- Baking nav meshes,
- Delete gameObjects in multiple scenes that are not connected to a prefab.
- Rename gameObjects in multiple scenes having "_old" in their name.