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TerraLand plugin contains of multiple components which use GIS data & coordinates to load & create Photo-Realistic Terrain from any part of the Earth within a few clicks.
The package is compatible with Unity 5.4 & up to the latest 2017 version in a universal package.
Featuring TerraLand Runtime, the only solution for unlimited dynamic world generation from real-world or custom user data files.
Featuring TerraLand Tournament, the demo project as a part of the TerraLand product.
TerraLand Tournament is a Driving Simulator in the desert of White Rim Trail, Utah, USA. The game can be played in 3 modes of Race, Free Ride & Tour with 3 vehicles types of ATV, DPV & SUV which have customized physics, sounds & behaviors.
Full Source Code & Project Files are included in the package.
Play Terraland Tournament For FREE
TerraLand Tournament Video
TerraLand's 3 Main Components Are:
Downloader: Connects to Elevation & Satellite Imagery servers and download needed data for user defined area of interest along with many other options to adjust resolutions and other settings.
Terrain: A collection of multiple operations needed for terrain management in the scene.
MapsMaker: A newly introduced component to do image processing on satellite images and maps. It takes a satellite image and outputs 3 map types of Shadowless map, Colormap & LandCover (Splatmap).
TerraLand as the first commercial package for GIS operations in Unity, brings the fastest & most user-friendly terrain manager right into your hands.
Main Features
. Global Elevation & Satellite Imagery support for downloading
. Highest available Elevation data resolutions ranging from over 30 meters in most of the Earth areas to approximately 3 meters in some limited areas. More Info
. Highest available Satellite Imagery provides 1 meter or better Satellite and Aerial Imagery in many parts of the world & lower resolution satellite imagery worldwide. More Info
. Bathymetry data included to create above & below (negative values) sea-level heights mixed for the final heights
. Multi-Threading operations for faster & synchronous job handling
. Create, update & edit terrains right within the scene
. Multiple or single terrain chunk support for both Elevation & Satellite Imagery
. Built-in Geo-Coder to search any location on Earth
. Built-in interactive map for area selection & definition
. User-Friendly area definition by real-world metrics or geo-coordinates
. Heightmap/Elevation data downloader with complete resolution flexibility & other various options
. Satellite Imagery downloader with lots of options to define resolution quality & import settings
. Save Elevation & Imagery data for later usage in projects or external GIS software
. Can save elevation data in 3 formats of ASCII Grid, Raw & Tif along with projection (.proj) files
. Satellite Images will be saved in Jpeg format with compression quality modifier
. Automatic failed images downloader due to connection drops during the downloads
. Interactive Map can preview selected area using Google, Bing, OpenStreetMap, MapQuest, MapBox & Yandex with 35 style variations
. ANALYSIS MAPS DOWNLOADER to get terrains’ Slope, Aspect, Hillshade & Elevation maps up to 8192 resolution from server for analysis and visualization
. In-Editor Preview of the Analysis/Visualization maps
. Predefined resolution presets for elevation & imagery to automatically set final terrain quality
. Generated Terrain(s) can have up to 8192 heightmap resolution to override Unity's limitation and achieve high resolution terrain surfaces
. Each downloaded Satellite Image/Texture can have up to 4096 resolution and unlimited resolution for the entire terrain(s) as much as GPU can handle
. Elevation/Vertical Exaggeration modifier to set final heights. TerraLand automatically rescales terrains based on Real-World area size (value of 1)
. Preset Management to save any user adjustments made in the UI
. Run-Time "Terrain Neighbors" script to handle terrain neighboring during the gameplay.
. Loads any previously downloaded elevation data files of ASCII, Raw & Tif
. Applies elevation data to new or existing terrains regardless of the data resolution or terrain(s) resolutions through complex resampling operations
. Sets terrain neighbors if lost or doesn’t exist at all for seamless LOD & Tessellation between terrain chunks
. Splits selected single terrain to the user defined grid size
. Smoothen out terrain heights if there are jagged edges on the surface
. Exports elevation data in 2 formats of ASCII & RAW from the selected terrain(s)
. Image Tiler which takes a folder containing satellite images in project and textures corresponding terrain(s)
. Terrain To Mesh converts selected terrain(s) to mesh and optionally places it in the scene
. Mesh To Terrain takes a 3D model/mesh and outputs a terrain with selected resolution in the scene
. Converts DMS (Degree, Minute, Second) to DD (Decimal Degrees) coordinate systems and vice versa
. Shadow Remover can remove shadows from the Satellite Images through complex image processing operations
. Colormap Generator can remove small details from the Satellite Image and generates a colormap
. LandCover Generator Filters top used colors in the image and generate a landcover/splatmap from the image
Download & Play Demo Project
TerraLand Tournament Video
TerraLand Showcase Video
TerraLand Tutorial Video
TerraLand Product Page
TerraLand Thread Discussion On Unity
TerraUnity.com
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