RecastUnity takes Mikko Mononen's Recast, Detour, and Crowd projects and builds them from scratch in C#
Features
- Editors to quickly build navigation meshes.
- Quickly modify height, size, and slope angles.
- Debugging utilities within Unity.
- Import and Export XML, JSon and BSon.
- Source code for Recast, Detour, and Crowd included.
- Off-Mesh Connections and tiling support now included.
- Unity Terrain support
- MultiThreaded support for faster builds.
- More