Make objects in your audio application react to audio.Vector shapes are not compatible with any Scriptable Render Pipelines (SRP). However, the rest of Sound Reactor works just fine. That said, I've created a limited version of the line vector that uses Unity's built in LineRender, which does work with SRPs. This is demoed in the SpectrumLineRender demo included with SoundReactor.support | website | manual | upgrade notes | forumSee Upgrade Notes for upgrade instructions and all version history.Sound Reactor Standard is a tool that makes it easier than ever to make properties in Unity react to sound. It is a versatile tool that is both modular and flexible. With it, you can create stunning visualizers by driving property values and triggering events in sync with Unity's AudioSource.Upgradable to Sound Reactor - Pro.Looking for something to create professional grade rhythm games? Check out Sound Reactor - Pro!Can't make up your mind? See the Product Comparison page!USESCreate stunning audio visualizersCreate simple rhythm gamesFEATURESCreate stunning visualizersHighly configurableGenerate spectrum from any audio channel that Unity supportsEasy to use Spectrum BuilderProperty drivers that drive: position, rotation, scale, color, particle emitters, and physics forcesEvent handler driver that can be customized to drive any propertyReact to beatsModular design that makes it possible to integrate into any projectINCLUDESDocumentationSource CodeExamplesEvery visualizer seen in "Sound Reactor - Highlights"*REQUIRESSome programming experience needed when writing custom property driversCOMPATIBILITYTested with Unity 2019.4 through Unity 6. When upgrading to a custom SRP, SoundReactor itself works 100%, but the EventDriverSetup demo has issues with the Standard Shader.Vector shapes don't work with the Scriptable Render Pipeline (SRP)Does not work with WebGL* The glow used in this video is using the Post Processing Stack, which is not included with Sound Reactor.