FPSME is fairly simple but fully functional example of a first person multiplayer shooter in Unity using Photon Unity Networking!
Features of this package:
-Fully networked players.
-Ability to create servers in which some parameters can be altered like: server name, set
the max players, the time limit, the game type and the map to be played.
-Ability to make your own maps with ease,
using the Map Essentials prefabs.
-Scoreboard depending on what game type the server is currently playing
-[BETA] Networked vehicles which for now support just 1 player per vehicle. This will be expanded upon as development goes!
Upcoming Features
-Further improvements regarding vehicles(better stability, allow more players per vehicle, more vehicle types)
-More weapons and weapon types (grenades, rocket launchers and small firearms)
-Select your loadout before spawning (something in the create-a-class trend)