AnySync is an interpolation library for synchronizing motion over the network.
Developers can use their own netcode built with UNet, Photon or any other library, including custom ones built from scratch.
Documentation Link, Forum Link.
Key features:
- Contains samples for Photon PUN 2 and UNet HLAPI.
- Designed to resist bad network conditions.
- No limits. Easy to implement exactly what you're looking for.
- Great for low send rates. Excels where most tools struggle with accurate playback and latency.
- Can be configured to send nothing while object is idle to fit within tight network limitations.
- Supports 3D and 2D. Both samples provided.
- Full source code. Well-commented and easy to understand.
Made for programmers, requires some C# coding to integrate.
See you on forum, or contact support at bananapartydev@gmail.com