- Shaders require Shader Model 3.0-
- Cubemap Controller and Post-Processing require Unity Pro 3.5+ -
A great way to get a perfect real-time image!
What’s included:
• Advanced Surface Shaders (Like Mental Ray / V-Ray)
• New Post-Processing (HDR, Adaptive exposure, Bloom, etc.)
• Cubemap Controller (Real-time HDR-Reflections and Blurring)
• 3 Demo-Scenes
Discussion on Unity Community
Web Player Demos:
• Studio demo
• Uniballs demo