Rebuilt-from-scratch 2D physics toolkit for Unity — flexible, mobile-ready hazards, obstacles & platforms with clean, well-documented code and zero-friction setup.2D Physics Kit is a rebuilt-from-scratch collection of production-ready physics elements for creating 2D games in Unity. The new version was re-architected for clarity, performance, and flexibility: cleaner APIs, smarter inspectors, zero-friction setup, and mobile-focused optimizations.What’s insideHazards: RadiusCannon, SentryCannon, RocketLauncher, Charge, DropTrap, Ticker, TwinsPlatforms: DisappearingPlatform, FallingPlatform, ElevatorPlatform, MovingPlatform, PlatformLadder, TrampolinePlatformKey featuresRebuilt core: redesigned components and events for predictable behavior and easy extensionFlexible customization: every element exposes clear, well-grouped Inspector settingsVisual clarity: per-element Gizmo previews to understand ranges, angles, paths, and hit zones at a glanceMobile-ready performance: tight update loops, pooling, and allocation-free runtime paths in demosClean, documented code: readable C# with structured namespaces and tooltips, easy to integrate into existing projectsDrop-in workflow: place a prefab, tweak a few values, and hit Play — no extra setup requiredWhat’s new in this updateRewritten from the ground up with a modular architectureUpdated API surface for Unity 6 compatibility (while preserving back-compat shims)Smoother editors/inspectors, clearer defaults, and improved gizmosMore robust edge-case handling and safer physics interactionsUse casesAction/platformers, trap rooms, challenge arenas, puzzle-platformers, combat sandboxes, and prototype labsTechnical detailsUnity versions: Unity 6.0+ (primary), also compatible with 2021–2022 LTS via conditional compilationRender pipelines: Built-inDependencies: none (no external DLLs); uses Unity’s 2D Physics onlyInput: not required — components run autonomously; plug into your own input/gameplay code if neededPerformance: pooling out of the box; allocation-free core update paths in provided demo scenesCode quality: C# with clear namespaces, serialized tooltips, and editor gizmos; easy to extend/overrideContents: prefabs, scripts, demo scenes by category, gizmos, and quick-start documentationSprites have been generated by AI