The Draw Call Minimizer is the next step in optimizing your environments. Easily batch your scene objects together to reduce your draw calls and have a game that runs much smoother.
Now with an editor batcher, you can combine your meshes before you play the game, saving additional loading times and letting you store the combined textures, materials and meshes in your project.
Note: using different shaders will increase draw calls, so use as many of the same type of shader to get the best results!Issues? Comments? Suggestions? Email me at johnjrpurdy@gmail.comReport bugs to: Issue Tracker