Audio Toolkit is a complete, easy-to-use, and performance optimized framework to play and manage music and sound effects in Unity. Designed for and used in AAA game titles.
Video Tutorial
Features include:
* Set up complex sound and music behavior without any coding.
* Super-easy audio triggering in scripts: e.g. AudioController.Play("MySoundID");.
* Define audio assets in categories with volume adjustable at runtime.
* Specify alternative sounds using advanced selection modes.
* Audio object pools for optimized performance on all platforms including iOS, Android, etc..
* Many audio parameters, such as: random pitch & volume,
delay, looping, etc.
* Special functions for music including cross-fading and playlists.
* Gapless audio stitching with random variations.
* Overview and log windows to manage a large amount of audio.
Free version is limited to 12 audio items and does not contain the object pooling class.
Visit ClockStone for a full list of features
Support Forum