Create and animate dynamic circle meshes! Being able to change the number of elements, all radii and angles on the fly makes this an ideal choice for progress circles and simple visual effects. - The meshes are only regenerated when something actually changed!
Works on all platforms, scripts are written in C# - put the scripts into the Standard Assets folder to dynamically access them from UnityScript!
Have a look at the included demo-scene, or check out dynamic circles all over the beta of our upcoming game!